News Gamification: "Be the Economy Minister for a while"
Company
RED/ACCIÓN
Duration
4 months
Position
Head of Product & Design
Company
RED/ACCIÓN
Duration
4 months
Position
Head of Product & Design
"Be the Economy Minister for a while" is an interactive game that educates players about macroeconomic variables and their impact on a country's economy, focusing on inflation. Through a fictional chat with the Argentine President and Economy Minister, players are tasked with making strategic decisions regarding government spending, taxes, and central bank interest rates. The objective of the game is to demonstrate the cause-and-effect relationships of economic policies and their real-life consequences.
My role: Oversaw the product from concept to completion, including guiding the ideation process, managing the development and design team, and formulating the strategy for launch and distribution.
Challenges: Create an engaging and educational experience about complex macroeconomic concepts, making them accessible and understandable to a general audience.
Solutions: The solution involved using a game format with simplified economic models and interactive elements like a fictional chat to make learning about economics more relatable and engaging.
Impact: It was particularly popular among students and individuals interested in understanding economic policies, attracting a diverse audience ranging from high school students to adults.
Skills:
Creative Problem Solving
Project Management
Gamification
Company
RED/ACCIÓN
Duration
4 months
Position
Head of Product & Design
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© Copyright 2024. All rights Reserved.
© Copyright 2024. All rights Reserved.